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Ace Gamez has scored the GameBoy Advance version of Eternal Night a 9 out of 10! It seems as if the hand held iteration for the GBA has seen quite a boost from being the worst rated version out of all the ANB ports to now being the best rated version of all the TEN adaptations.
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The Legend of Spyro: The Eternal Night is a gift that keeps giving until completion. Just when the Game Boy Advance was finally starting to look dead, a classic game that takes an equally classic genre and mixes it with modern day influence comes along and blows us away. It's a shame that so many people are going to miss this because of the simple fact that it's Spyro, but please don't let this deter you. This is quite simply one of the best combat engines you will find in a game and if you're an old-school gamer then you really can't afford to pass this up. Amaze Entertainment have done exactly what their name suggests and I can't wait to see what they come up with next, Spyro or otherwise.
There it is....there's something that could allow us to call the film official. Although IMDb has posted credits erroneously in the past it's a rare occasion a page is created for a film that won't come to fruition. IMdb is the Internet Movie Database and also one of my most trusted sources for information on movies from the past, present and future. It's far more accurate than sites such as Wikipedia or some movie blog. However, I never doubted the existence of the Spyro film.
The page has nothing new for us. It still lists the writers as Daniel and Steven Altiere, still purports there is no director and still says the Animation Picture Company is behind it. Do our purple draconian hero a favor and check out the page, maybe even post in the message board, he deserves some hype, don't you think?
In the end, Spyro: The Eternal Night is a bit short, and the GBA platform is showing its age, but the game is available at a budget price. Spyro fans (I know you're out there) shouldn't hesitate to pick the game up. Additionally, the game would be good for younger action-gamers, as the easy mode is well thought out; enemies have less endurance and punch, and even fewer techniques. Adult fans and students of the action-adventure should take a look, but they won't find the game interesting for very long.
Amaze Entertainment’s attempt at recreating the 3D Spyro games of yore on a handheld system is commendable, but unfortunately the final result leaves a lot to be desired. Whilst the game’s core platforming sections show real promise, the repetitive combat, frustrating boss battles, linear level design, game-killing glitches and distinctly short playtime all let the side down. The Eternal Night feels like a game that was pulled out of development a few months too early, and as such we just can’t recommend it. You might want to try the GBA version instead.
In the end, The Legend of Spyro: The Eternal Night is much more fun than most of the GBA games that have hit the platform in the last while. It's not that long of a game, taking us only about 8 hours to complete, but it hardly feels like a shift in the salt mines. In fact, it feels more like a sick day, where you just lie in bed and watch movies all day. Except that these aren't crappy movies on TV, riddled with commercials, but rather a careful selection of your most treasured films.
If you're as sad to see the GBA go as we are, then pay homage to it by giving its last great title a try. You won't be disappointed.
* Elijah Wood and Gary Oldman voice Spyro and his mentor, respectively. Imagining Frodo and Jack Grimaldi as dragons is a bizarre bit of fun.
* Fun combat throughout.
* Well designed environments may guide you by the nose, but they remain fun to explore.
* Collectibles are hidden perfectly so players can find everything with a bit of judicious exploring.
* Solid storyline that keeps players guessing on where it will lead next.
Cons:
* Use of bullet time Dragon Time is an odd choice for a dragon-based fantasy title like this.
* Run, jump, fight, jump some more. Not a whole lot else to do in this.
* Levels sometimes look huge but are actually very claustrophobic.
* Story is vastly overwritten with characters rattling off lengthy exposition long after their point is made.
* Difficulty level isn’t for kids because they will easily get frustrated and throw your controllers.
Considering it’s aimed at the youngsters it’s surprisingly text heavy. Particularly so in the opening level when the controls are being explained in a vastly patronising way. The respawing enemies are a bit frustrating too, and the maze-like temples could have done with some landmarks to assist in direction. And we don’t understand why Spyro gets hurt by lava when he’s a fire breathing dragon. Maybe that’s just us thinking too far into things again…
We’re still bemused by Spyro’s popularity, but this isn’t a bad little 2D romp.
Well that's a surprise after the last two scores were 9's.
For this week we have a glitch video. In the level Dino Mines from Spyro: Year of the Dragon a level was discovered that was never used. Insomniac confirmed that it was intended to be a boss battle to win an egg, but due to time concerns, it was never completed. The egg ended up in Agent 9's Arena. The video we have chosen shows the level clearly but unfortunately has no sound. Enjoy!
Overall this title has decent gameplay in a format ideal for cinema (a full length Spyro animated feature film is currently being planned). Players get three save slots, perfect for obsessed/experienced players who won't quit until they've conquered the game. Players can unlock plenty of extras, such as art galleries, which adds some more incentive for game completion. It's definitely not a one day game, and most players will benefit with steady play with plenty of breaks (something the Wii promotes often). The ending creates a lot of excitement for the last part of the trilogy.